


The game ends when either a timer runs out or the zombies successfully captured the final garden. Building the teleporters at the objectives will teleport zombies closer to the garden, making it harder for the plants to defend.Įventually, one side will achieve victory. Portal Combat: If a teleporter has not been built by an Engineer yet, take his job.Use this delay to keep the overtime going until you capture the garden. If a strong zombie such as an Outhouse Zombie gets into the garden after overtime, it will take a while for them to vanquish the zombie. Strongest for the last: Summon the best zombies when you are close to overtime.Sheer numbers can overwhelm even the most well-fortified gardens. But when a swarm of them attacks a single garden, they are much harder to defend against. Summoned Zombie Aid: Individually, summoned zombies lack any power or ability.

Soften up: Attacking from the skies makes a land-based push easier, and masking your approach will make the land assault harder to retaliate against.Attack in waves: Wave-attacking makes each attack all the harder to take down.Finding the location of the teleporter and destroying it will slow down the zombie horde. Anti-Teleportation: Teleporters built by Engineers and their variants will bring zombies closer to the garden.Potted Plant Support: Potted plants, while weak alone, can be placed frequently to provide damage or tactical bonuses to the entire garden, and make some of the hardest zombie attacks much easier.Heal Flowers placed strategically will help even more. Shape the environment to your favor: Place means of practical cover, land mines, and weakening traps to make the zombies' advance harder and your defense easier.Don't get caught off-guard: Zombies will be coming to take over your gardens, and getting yourself ready will help ensure the zombies will have a hard time taking over the garden.Great White North Night Strategy Defensive If the Plants can't stop them, Dave will be living on the streets! Wall-nut Hills (Remastered): The Zombies just found out about Crazy Dave's sweet mansion and want to take it over.
#Plants vs zombies garden warfare 1 gameleon free#
Can they free the Yeti King and usher in a new ice age? Great White North: Emerging from the depths below, the Zombies are launching an out attack on the Great White North. Now the Zombies want it, because it's a fun place to be! Seeds of Time: The time travel theme park was built in 1202 by a group of wizards that pooled their resources together in the hopes of making a fortune. If the Plants can't stop them, Dave will be living on the streets! Plants vs. Wall-nut Hills: The Zombies just found out about Crazy Dave's sweet mansion and want to take it over. Main Street: The Plants have deployed their secret weapon, the TACTICAL CUKE. Can the Zombies take it out before it launches and destroys Zomboss Mountain? If the Plants don't stop them, they'll ruin everything!ĭriftwood Shores: The Mega Flower is the guardian of the coast and the Zombies are trying to destroy it! Will the Plants be able to stop them? The layout, design, and gameplay of the maps remains the same between both variants only the time of day changes.Ĭactus Canyon: The Zombies have crash landed in the desert, near a top secret Plant research facility under the golf course. It is implied that the daytime variant is the default setting for the maps, as the loading screens will only ever specify the time of day when loading the nighttime variant of a map. The former has the entire map take place during the day with a bright, sunny setting, whereas the latter is set during the night with a much darker environment. Maps Įvery Gardens & Graveyards map in both games has two variants: a Daytime and a Nighttime version. Zombies fight to turn the Plants' gardens into Graveyards in an expanding map.
